![doom 4 game doom 4 game](https://lostmediawiki.com/images/7/7a/Doom_4_screenshot.jpeg)
The graphic design of the project were also repurposed for the final version Like the new stylish logos from the UAC and I/O Logistics Manufacture (previously known as Anubis Armaments in the cancelled iteration.) The logo that represents VEGA originally was meant to be used as a logo for a fictional corporation known as "AGIS" focused on health solutions with a fishy background.
#DOOM 4 GAME MODS#
The game would have featured weapon mods in form of attachments. The rest of the weapons were new in this installment like the surviving grenade launcher and the assault rifle being given new model changes and textures. There were going to be complex characters and familiar weapons that were later repurposed for DOOM (2016) such as the combat shotgun, super shotgun, handgun, chainsaw and a chaingun. Sync Melee would later be re-used and adapted for Melee Executions in Wolfenstein: The New Order and for the Glory Kills from DOOM (2016). The project also had a new combat system known as "Sync melee." Sync Melee allowed the player to fight demons with consecutive melee commands until delivering the final blow to kill the enemy. The gameplay of Doom 4 was of course going to be a first-person shooter with modern features, meaning that it plays like the final release of the game, but with modern combat features and RAGE-like slow fights compared to the final game. You would start as a lone surviving human who would later be destined to meet a resistance army composed by soldiers and civilians whose goal was to take down the demons and purge the hellish invasion. The cancelled game's story initially sets on United States' New York City and Manhattan in the fictional year of 2038. The leaked footage and art suggests that the game would have been about an invasion of Hell on Earth provoked by the fictional corporation known as Union Aerospace Corporation (UAC). Not much in terms of plot was revealed about Doom 4. A CGI teaser trailer for the reboot was shown at E3 2014. Also by this time, all of Doom 4 was cancelled in favor of a reboot of the series. By 2013, development on Doom 4 shifted to a new engine. Seeing the similarities to games like Call of Duty and Battlefield, many jokingly called Doom 4 "Call of Doom". The leaked screenshots contained the Doom 4's plot and gameplay.
#DOOM 4 GAME SOFTWARE#
When questioned about the leaked content, id Software neither confirmed nor denied that the screenshots were legitimate. On March 2nd, 2012, screenshots and gameplay for Doom 4 were leaked. By 2011 an article by Kotaku questioned the future of Doom 4 due to the failure of RAGE. The game released in 2010 but was met with mixed reviews and a disappointing launch. During this time, id Software was also working on the game RAGE. At the end of QuakeCon 2009, Todd Hollenshead stated more about Doom 4 would be revealed at QuakeCon 2010, further stating "When we show it to you, you're gonna love it". Convention attendees were disappointed about the lack of news.
![doom 4 game doom 4 game](https://ipcgames.com/wp-content/uploads/2019/08/DOOM-2016-Free-Download-1.jpg)
Doom 4 was surprisingly absent from QuakeCon 2009. Development for Doom 4 began not long after the official confirmation. On May 7th, 2008, Doom 4 was officially confirmed to be in development, but no release date was given. The main developers of Doom 4 would ultimately end up scrapping the original concept, concluding development decisions, re-organization and remaking the game into Doom (2016).Īt QuakeCon 2007, an indication by id Software co-founder John Carmack confirmed that a new a Doom game was in the works, but no other details were revealed. No one really knows where Doom 4 would have fallen in the Doom timeline as id Software CEO Todd Hollenshead stated in an interview with GameSpot in 2009 that "It's not a sequel to Doom 3, but it's not a reboot either".
![doom 4 game doom 4 game](https://bloody-disgusting.com/wp-content/uploads/2019/09/doom4vanilla.jpg)
#DOOM 4 GAME CODE#
The cancelled game uses the studio's proprietary Id Tech 5 engine that included new modifications such as dynamic environmental effects, C++ based superscript that allowed increase of processing performance while in-game scripted events work simultaneously based on code schedules with type-safety and 30 frames-per-second gameplay for the PlayStation 3 and the Xbox 360 to increase quality fidelity and larger amount of enemies onscreen for those platforms sacrificing the 60 frames-per-second experience that was used in Id Software's 2011 video game RAGE. Doom 4 was going to be developed by id Software and published by Bethesda Softworks.
#DOOM 4 GAME WINDOWS#
The game was planned to be released for the PlayStation 3, Xbox 360, and Microsoft Windows until reportedly cancelled in late 2011. Later known as Doom 4 (1.0), was a planned installment in the long-running Doom franchise.